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Proposal 112Defeated

GNARS PRESENTS: GAME OF PAM 2026 - ROOSEVELT SQUARE

By
0x057c...fa2fde
For
370
Against
25
Abstain
153
Threshold
599 votes
Current threshold
Ended
Feb 11, 2026
07:14:43 PM UTC
Snapshot
#41,721,568
Taken at block
Description

Banner

TL;DR

Game of Pam Gnars 2026 is an initiative conceived by Petterson Gomes, known in the skateboarding community as Pamtech, a professional skateboarder since the 2000s and founder of the Game of Pam movement. The project is developed in partnership with Gnars DAO and proposes an event that connects skateboarding, urban culture, social impact, and emerging technologies.

Using skateboarding as a tool for social and urban transformation, Game of Pam promotes inclusion between skateboarders and the broader community, encourages sustainable practices, and experiments with Web3 tools as enablers of impact, transparency, and decentralization.

Evento1

Project Concept

Game of Pam Gnars 2026 is a multidimensional event that integrates sport, culture, education, and social innovation within an accessible public space. The proposal goes beyond competition, creating an environment for exchange between athletes, artists, independent collectives, and the local community.

The initiative reinforces skateboarding as a cultural language and a community-building tool, fostering new talent, creative entrepreneurship, and the positive occupation of urban space.

evento3.png

Objectives

  • Encourage youth through sport and urban culture;
  • Promote the exchange of experiences among athletes, artists, and local communities;
  • Implement environmentally sustainable practices throughout the event;
  • Strengthen social inclusion initiatives with a focus on gender, race, age, and LGBTQIAPN+ diversity;
  • Build a collaborative network connecting collectives, social projects, and independent brands.

Institutional Benefits for Gnars DAO

  • Placement of the Gnars logo across all event promotional materials (digital and print), including banners, stickers, flyers, social media content, and on-chain digital assets;
  • Institutional mentions of Gnars during the opening and closing ceremonies;
  • Collaborative posts on the official Game of Pam and Gnars DAO channels, announcing the partnership and later sharing photo and video content from the event;
  • Direct connection with a diverse, creative, and culturally engaged audience composed of skateboarders, young creators, independent collectives, and creative economy agents;
  • Activation of Gnars’ presence in the physical world, introducing its values to participants who typically operate outside the Web3 environment.

This integration encourages participants to explore engagement beyond traditional Web2 platforms, while promoting transparency, collective participation, and sustainable community growth.

Card

An exclusive champion trophy will be developed for the event, based on the card presented above, featuring the inscription:

“Game of Pam – Gnars 2026”

T-Shirt Sales and Allocation of Funds

A total of 30 t-shirts featuring the Gnars logo and label will be produced and offered for sale alongside event registrations. Any remaining units will be placed on consignment at partner support shops.

camiseta

All revenue generated from t-shirt sales will be fully allocated to the Gnars Treasury. Each t-shirt will be sold for US$10, resulting in a total of US$300 to be converted and deposited into the treasury.

T-Shirt Budget and Profit Summary

DescriptionQuantityUnit Price (USD)Total Cost (USD)
White Cotton T-Shirt304.00120.00
Neck Label Print300.4012.00
Front Print301.0030.00
Total Production Cost162.00

Sales Revenue

DescriptionQuantityUnit Price (USD)Total Revenue (USD)
T-Shirt Sales3010.00300.00

Profit

DescriptionAmount (USD)
Total Revenue300.00
Total Cost162.00
Net Profit138.00

Game of Pam Background

Over the years, Game of Pam has toured several cities across Brazil, strengthening local skate scenes in a collaborative and independent way. Each edition contributes to local development by connecting skateboarders, independent brands, and grassroots cultural initiatives rooted in their communities.

evento4.png

Eventos realizados

Total Impact:

  • 2,000+ skaters participants
  • 500k+ views on social media content
  • 50+ independent brands supported
  • Zero corporate sponsorship - 100% independent

Event Activities

Competition

The main activity of the event will be a flatground SKATE-format championship, in which athletes are not allowed to place their feet on the ground during trick execution.

Evento2

Main rules:

  • The first athlete to complete the word “SKATE” due to mistakes will be eliminated;
  • Prohibited tricks include handplants, bonelesses, and grabs;
  • The final letter allows two attempts;
  • On offense, if the heel or toes touch the ground, the trick must be repeated;
  • On defense, there is a greater margin for error, with the final decision made by the judge;
  • All tricks must be performed with the skateboard leaving the ground.

Troféu

Trophy Sketch


Additional Programming

  • Professional skateboard judges with specialized experience;
  • Technical and logistical support team;
  • Parallel cultural and environmental workshops (graffiti, customization, recycling);
  • Exhibition area for independent brands and small entrepreneurs.

Why Game of Pam and Gnars DAO

Game of Pam and Gnars DAO share the same vision: using skateboarding as a tool for culture, community, and social impact. Game of Pam strengthens local scenes through an accessible and inclusive public-space event, encouraging new talent, knowledge exchange, and creative entrepreneurship.

Gnars DAO operates to protect, value, and expand skate culture in a decentralized manner, supporting authentic initiatives that emerge directly from the community.

This partnership represents a bridge between the physical and digital worlds, connecting the tradition of skateboarding with new models of collective organization, funding, and support enabled by Web3, while preserving the core values and identity of skate culture.

Target Audience

  • Young people and adults who practice skateboarding from different regions of Brazil;
  • Children and families interested in skate culture;
  • Micro-entrepreneurs, cultural collectives, and creative economy agents;
  • Educators, schools, and local social projects.

Event Information

Roosevelt 📍

  • Epicenter of São Paulo skateboarding - Brazil's most iconic spot
  • Accessibility: Subway + bus, downtown SP
  • Visibility: 10,000+ people/day circulation
  • History: Stage for Latin America's main skate events
  • Infrastructure: Public space, no rental costs

Praça

Organization

Petterson Gomes (Pamtech)

  • Professional skater since 2003 (CBSK member - Brazilian Skateboard Confederation)
  • Gnars Shredder since 2024
  • Founder of Game of Pam, independent skate event movement that has toured 10+ Brazilian cities
  • 25+ years of experience in skate culture

Pam

Preliminary Schedule

TimeActivities
09:00Registration and check-in
10:00Open warm-up session
11:00Start of competition heats
13:00Break with cultural activations and Gnars/Web3 demo
14:00Continuation of competition heats
18:00Award ceremony, social gathering, DJs, and artistic performances

Nota: Schedule may vary depending on demand.

Conclusion

Game of Pam Gnars 2026 represents the convergence of skateboarding tradition with contemporary models of community building, social impact, and decentralized support. Rooted in years of independent, grassroots experience, the project uses skateboarding not only as a sport, but as a cultural language capable of generating inclusion, creativity, and urban transformation.

By partnering with Gnars DAO, the event expands beyond a physical gathering, creating a bridge between the streets and the Web3 ecosystem. Together, Game of Pam and Gnars demonstrate how decentralized networks can meaningfully support real-world cultural movements, preserving values, strengthening communities, and generating lasting social impact.

Budget (Requested Support)

The amount below refers to specific operational support, not the total cost of the event:

ItemCost (USDC)
Logistics and general support150$
Audiovisual production (filmmaking & photo)150$
Cash for tricks prizes150$
T-shirt production cost162$
Total612$

LINKS

  • Local: Praça Roosevelt Maps
  • Instagram: @gameofpam
  • Instagram: @pamtech
  • SkateHive: pamtech
  • Farcaster: pamtech
  • Website: gnars.com

Payment Wallet: 0x057cfcd04198e6d17f1bf502135d9508b6fa2fde


Preparado por: Petterson Gomes (Pamtech)
Data: 30 de Janeiro de 2026

Proposed Transactions

Tx #1

Send USDC

From

DAO Treasury

0x72ad...6f88

612 USDC

To

050x057c...fa2fde

Token Contract

0x833589...bda02913